WAN·INDEXAn index of AI-native games

Criteria & Method

What counts as AI-native, how the index is classified, and where the data comes from.

Why this exists

A new kind of game, with no shelf to sit on

Since 2022, a small but fast-growing body of games has made a language model part of the playable system itself — the witness you interrogate, the referee that rules on your spell, the dungeon master that improvises the world. Storefronts have no category for them; algorithm-driven discovery buries them.

They also share an unsolved economic problem: inference costs money per turn, so pricing has fractured into subscriptions, credits, API keys and local models. This index exists to make the field discoverable in one place — and to document, plainly, how each game charges.

Inclusion criteria

Three tests, from the survey

We adopt the operational definition of “AI-Native Games: A Survey and Roadmap” (arXiv:2607.00527). A game is AI-native when all three hold:

  1. 1

    Generative AI is present at runtime

    The game calls a generative model while you play. Enemy AI, pathfinding, finite-state NPCs, difficulty scaling and offline asset generation do not count.

  2. 2

    The core loop depends on it

    Model output directly interprets your actions, produces playable content or consequences, adjudicates semantic rules, drives essential characters, or evolves world state.

  3. 3

    It is not trivially substitutable

    The counterfactual test: replace the model with finite authored content or deterministic rules, and the core experience collapses or becomes a fundamentally different game.

The boundary matrix

Two questions separate four tiers. The index labels every entry with its tier; only AI-Native and AI-Boundary titles are catalogued.

Strict game structure?YesStrict game structure?No
AI constitutive of the core loop?Yes

AI-Native

AI is constitutive of the core loop, inside a strict game structure. e.g. Vaudeville

AI-Boundary

AI is central, but goals, rules, win/lose or state progression are thin. e.g. AI Dungeon

AI constitutive of the core loop?No

AI-Augmented

AI enriches a layer, but the loop survives its removal. Not indexed. e.g. Tenure-Track Chili

Out of scope

No AI core and no game structure: plain chatbots, tavern role-play, decoration.

The dual-axis taxonomy

Each entry carries one G code (the form you play) and one N code (the AI function the loop cannot live without).

G-axis · Game form

  • G1

    Narrative Adventure×23

    A branching story or case advanced through free-form exchanges with characters or a narrator.

  • G2

    RPG×9

    Assume a character; quests, conflict and party play advance through role-played actions.

  • G3

    Puzzle×7

    Discrete language challenges — guessing, decoding, persuading past a constraint.

  • G4

    Strategy / Management×1

    Manage factions, resources or institutions toward explicit objectives.

  • G5

    Simulation×4

    Open-ended modeling of a social, historical or everyday situation.

  • G6

    Sandbox / Creation×2

    Freely combine and create; no fixed win condition.

  • G7

    Social Deduction / Party×3

    Multiplayer deduction, voting and comedic competition.

  • G8

    Relationship / Companion×2

    The loop centers on building a long-term bond with an AI character.

  • G9

    Hybrid / Experimental×2

    Novel forms that refuse a single conventional genre.

N-axis · AI mechanic

  • N1

    Epistemic Interaction×19

    Elicit hidden information from the model: interrogation, investigation, lie detection.

  • N2

    Social Influence×11

    Persuade, deceive, negotiate with or manipulate AI characters to progress.

  • N3

    Generative Narrative / AI GM×12

    Open-ended input drives the plot; the model hosts and continues the story world.

  • N4

    Semantic Adjudication×6

    The model rules on open actions — translating language into effects, outcomes, win/lose.

  • N5

    Multi-Agent Simulation×4

    Observe, intervene in, or manage a society of autonomous model-driven agents.

  • N6

    Generative Construction×1

    Play revolves around artifacts the model generates — images, objects, worlds.

Sources & data

The seed corpus is the 53 dated artifacts of the survey (Table 2), extended and re-verified against store pages and official sites. The dataset lives in the open on GitHub; every entry records its verification status. the survey (arXiv:2607.00527)

Submit a game

Built or found an AI-native game that passes the three tests? The index is a public dataset — add it via pull request, or open an issue with a link and we'll do the digging.

Submit on GitHub